In Belgium, the VTTL (the Flemish Table Tennis League) runs table tennis in Flanders: the clubs, the players and the league competitions. And the VTTL has an API. Every league match, every result between players and every player ranking is online. That made us think: why do we still write scores on paper, then type them into a computer by hand, make mistakes and sync everything afterwards? It felt clunky. And a bit silly.
An ESP32 has Wi-Fi and Bluetooth. So a scoreboard could connect to the internet and send the match straight to the VTTL platform.
And there was a second problem to solve. In league matches, the players take turns to umpire. Often the umpire is checking their phone, or still upset about the match they just lost. With a paper scoreboard, the umpire flips the numbers by hand. They also have to remember who serves, when to change ends and what happens at deuce. That's where the mistakes creep in.
With Flippr, the umpire just presses a button for every point. The scoreboard does the rest. It knows the official rules, so it keeps track of the serve, the ends and deuce by itself. Fewer mistakes, and the result syncs in real time. Plus a live widget, so people who can't be there can follow the match point by point.